• Star Wars and New Possibilities in Storytelling Poster

    Star Wars and New Possibilities in Storytelling

    Star Wars and New Possibilities in Storytelling Poster

    Star Wars and New Possibilities in Storytelling

    Future of Film Podcast · Star Wars and New Possibilities in Storytelling w/ Kiri Hart

    "There has never been a better time to tell your story" Kiri Hart


    Kiri Hart is an executive, writer and producer with nearly 3 decades experience in film and television. She is probably best known for her role as Senior Vice President of Development at Lucasfilm between 2012 and 2018.


    Here she formed the now legendary Lucasfilm Story Group and oversaw the creative development of all Star Wars content across film, animated television, publishing, gaming, immersive media, and theme parks. While at Lucasfilm, Kiri also co-produced the films THE LAST JEDI and ROGUE ONE: A STAR WARS STORY and produced all four seasons of the award-winning animated television series Star Wars Rebels.


    Kiri has more recently formed a producing partnership with Stephen Feder at T-Street, the independent media studio started by filmmaker Rian Johnson. Kiri is currently producing filmmaker Gareth Edwards’ upcoming untitled original film for New Regency and also serves as a Creative Consultant at Pixar Animation Studios and is an Executive Producer on Pixar’s next film SOUL.


    This episode is fundamentally about the practice of storytelling and Kiri reveals the collaborative process she has developed across her extensive career working with artists and filmmakers like Gareth Edwards. Kiri also shares what she believes are the qualities of a successful storyteller as well as her advice for new creators coming through.


    We also discuss diversity in film, how this is changing and, in particular, how we can do more to accelerate storytelling diversity further.


    In one of the most inspiring conversations I've had on this show, we also talk storytelling in the context of theme park attractions, the benefits of virtual production to the process and learn why Kiri is so optimistic about the future of film.


    More About Kiri Hart


    Kiri Hart has worked in film and television for 28 years as a story analyst, film executive, writer and producer. After starting her career in 1992 as an assistant in CAA’s Literary Department and later at the Ladd Company, she moved to HBO Films as a creative executive, developing a slate of original movies. She then spent ten years as a screenwriter and television staff writer, writing projects for Universal, HBO, Showtime, and NBC.


    After working as a development executive at the Kennedy/Marshall Company, Kiri became Senior Vice President of Development at Lucasfilm in 2012. She formed the Lucasfilm Story Group, and oversaw the creative development of all Star Wars content across film, animated television, publishing, gaming, immersive media, and theme parks. While at Lucasfilm, Kiri co-produced the films THE LAST JEDI and ROGUE ONE: A STAR WARS STORY, and produced all four seasons of the award-winning animated television series Star Wars Rebels.


    Kiri departed her Lucasfilm post at the end of 2018, and formed a producing partnership with Stephen Feder, who worked with her at Lucasfilm. Kiri and Stephen are now producers for T-Street, an independent media studio started by filmmaker Rian Johnson (LOOPER, STAR WARS: THE LAST JEDI, KNIVES OUT) and his producer Ram Bergman.


    Kiri is currently producing filmmaker Gareth Edwards’ upcoming untitled original film for New Regency. She also serves as a Creative Consultant at Pixar Animation Studios, and is an Executive Producer on Pixar’s next film SOUL, directed by Pete Docter. Kiri is a member of AMPAS and the WGA. She is a California native, and a graduate of Stanford University.

  • Diversify, Pivot, Innovate: New Strategies for Filmmaking Poster

    Diversify, Pivot, Innovate: New Strategies for Filmmaking

    Diversify, Pivot, Innovate: New Strategies for Filmmaking Poster

    Diversify, Pivot, Innovate: New Strategies for Filmmaking

    Future of Film Podcast · Diversify, Pivot, Innovate: New Strategies for Filmmaking w/ Jess Engel

    "Being nimble is important, especially right now when everything is changing so rapidly" Jess Engel


    Jess Engel is an award-winning, multidisciplinary producer focused on blending storytelling with art and technology. As founder at Crimes of Curiosity, her recent mixed-reality projects include BREATHE, PERSUASION MACHINES and the groundbreaking SPHERES (2018). Produced also by Darren Aronofsky, SPHERES not only won the Gran Prix in VR at the Venice Film Festival in 2018 but also achieved the then highest sale price for a VR project to date, at its Sundance premiere.


    In this episode, I talk with Jess about the VR space (including how this is being impacted by Covid) and explore her strategies as a storyteller which include brand funded work, documentaries, interactive projects and feature films.


    This episode is going to be particularly relevant if you are a creator, producer or filmmaker as Jess shares so much valuable insight into how to structure your business in the new media landscape. Jess reveals the different approaches and models that are proving effective, as well as her advice for storytellers and thoughts on the future of film.


    More about Jess Engel


    Jess is an award-winning, multidisciplinary producer focused on blending storytelling with art and technology. As founder at Crimes of Curiosity, her recent mixed-reality projects include BREATHE (Sundance 2020), PERSUASION MACHINES (Sundance 2020), and the groundbreaking SPHERES (2018), which won the Gran Prix in VR at the Venice Film Festival in 2018.


    Her work has been shown around the world at major festivals and institutions, including Sundance, SXSW, Tribeca, Cannes, Venice, Telluride, NYFF, MIT, and Art Basel. Jess is a 2018 Emmy Awards Finalist. She is a participating producer of the Sundance Institute's inaugural "Future of Culture" Initiative and is a member of the Guild of Future Architects. She has been a Sundance New Frontier fellow and advisor.

  • The Business of Impact Entertainment Poster

    The Business of Impact Entertainment

    The Business of Impact Entertainment Poster

    The Business of Impact Entertainment

    Future of Film Podcast · The Business of Impact Entertainment w/ Shabnam Mogharabi

    “Hope is the most powerful human emotion and if we can give people hope through storytelling that is really powerful” Shabnam Mogharabi


    Shabnam Mogharabi is a former award-winning journalist who co-founded SoulPancake in 2008 with the actor Rainn Wilson. SoulPancake is a digital entertainment company with the vision to “make stuff that matters” creating uplifting and socially impactful videos on a daily basis. With this singular and different approach to online entertainment, the company has amassed over 10m fans online and nearly 1B video views.


    Under Shabnam’s tenure, SoulPancake was also acquired by leading impact film organisation, Participant Media and worked across their releases such as ROMA and DARK WATER, to reach new audiences and create and measure their social impact.


    Shabnam is an incredibly articulate and engaging speaker and we cover a lot of really valuable material in this conversation Including: 

    - strategies to create impact through filmmaking, 

    - ways to reach new audiences

    - how brands and filmmakers are working together as well as and how to approach brands if you are a filmmaker

    - How to strategise your career as a storyteller


    More About Shabnam Mogharabi


    Shabnam Mogharabi has more than 15 years of experience in media and entertainment building startups and organizations with an emphasis on digital content, social platforms, production, and news media. She most recently served as CEO of SoulPancake, an inspiring entertainment company she co-founded with actor Rainn Wilson that creates daily positive, socially conscious videos about human connection. As CEO, she was responsible for steering the company’s vision, safeguarding its mission, and supercharging its growth past its current community of 10M fans online and nearly 1B video views. She also advised SoulPancake’s parent company, Participant Media, and its board on strategic issues, acquisition opportunities, and the company’s social impact goals.


    Prior to SoulPancake, Shabnam was an award-winning journalist and editor, having served as the youngest Editor-in-Chief at Hanley Wood Business Media, where she oversaw a group of 4 print publications, 8 websites and e-newsletters, and 3 annual live events in the real estate space. Under her leadership, the group weathered downsizing and consolidation during the financial and housing crisis of 2008, yet surpassed annual revenue growth and profitability targets by 20%. One of the youngest winners of the Jesse H. Neal Award (the Pulitzer Prize of B2B journalism), Shabnam has worked as a contributing writer, editor, and stringer for a number of publications, including People, Pool & Spa News, Sunset, and HuffPost. She is a New York Times bestselling author with SoulPancake: Chew on Life’s Big Questions.


    Shabnam is honoured to be a member of the 2016 class of Henry Crown Fellows and a member of the Aspen Global Leadership Network. She is a frequent speaker on the importance of joy, how to connect with Millennials, and meaningful online engagement. She resides in Los Angeles, where she is active with a number of interfaith organizations and volunteers with the Crisis Text Line. Shabnam received her B.A. in journalism and business administration from the University of Southern California and her Master’s in media management from Northwestern University. You can find her on Twitter at @shabster.

  • Immersive Worlds, The Matrix and Future Filmmaking Poster

    Immersive Worlds, The Matrix and Future Filmmaking

    Immersive Worlds, The Matrix and Future Filmmaking Poster

    Immersive Worlds, The Matrix and Future Filmmaking

    Future of Film Podcast · Immersive Worlds, The Matrix and Future Filmmaking w/ John Gaeta

    "Filmmaking is essentially going to happen in immersive worlds." John Gaeta


    A relentless innovator in film, John Gaeta is best known for his defining work on The Matrix trilogy, including the invention of bullet time, for which he won the Academy Award for Visual Effects. More recently, John co-founded Industrial Light and Magic’s Virtual Reality division ILMX lab and has held the role of SVP Creative Strategy at Magic Leap. 


    Drawing on all of his deep knowledge and understanding about new storytelling technologies, this conversation takes us from the Matrix to the future of filmmaking via XR and Artificial Intelligence. In what is one of the most fascinating conversations I’ve had on the show, John explains his vision for where media is heading, why he believes that there will also be a space for linear storytelling (or 'sculptural form' as John calls it) in this world and why the future of our civilisation rests on a knife edge between creativity and control.


    About John Gaeta


    John Gaeta is an inventor, innovator and an Academy Award-winning designer. He is best known for his work on the original Matrix trilogy where he explored first of kind media formats such as Bullet Time, Virtual Cinematography and Volumetric Capture. These approaches foreshadowed today’s “XR” (Virtual Reality, Mixed Reality, Holo Cinema) platforms. 


    John Christopher Gaeta was born in New York and as a child lived in eastern Long Island. 


    He graduated from New York University (Tisch) and for a time lived in NYC. where he worked for the Saturday Night Live film unit. It was during this time that he was first introduced to multi media arts, animation, holography and culture. 


    From 1994-1998 he worked as a camera assistant for The Trumbull Company whose founder designed the visual approach to 2001, Blade Runner as well as invented new formats including Showscan and Immersive Simulation Rides.    

     

    From 1998-2008, he was a principal creative collaborator with the Wachowski siblings on multiple cross platform projects including the Matrix Trilogy, Speed Racer and others. 


    From 2009-2012, he formed a stealth development company, Float Hybrid, that exclusively worked with Microsoft (“Analog”) which incubated the Kinect and the Hololens initiatives. This period of time involved extensive creative research into the boundaries of human interface (sensory) as well as pioneered “interactive holograms”.


    In 2012 he joined Lucasfilm at the onset of Disney's acquisition. His charter was to work on “disruption” and was directly linked to the new Star Wars conceptual “visualist” group, the story group, the advanced real time graphics development group, ilm research and Disney Imagineering. 


    In 2015 John co-founded Lucasfilm’s Immersive Entertainment division: ILMxLAB and established its mission to “Develop, Produce and Release premium, story based Immersive Entertainment Experiences for Star Wars and other imaginative universes”. During his tenure there he served as its overall Executive Creative Director, focusing on original and experiential content across multi platforms. xLAb collaborated with groups and external companies such as Google, Apple, Facebook/Oculus, Epic Games, Disney Imagineering and Research, others. 


    In October 2017, he joined Magic Leap as SVP Creative Strategy to develop roadmaps and northstar initiatives (future platform, future form of content). Of primary note was his origination and establishment of the Magicverse. As well, he established an “imagineering for immersive” research group that created advanced proof and prototypes covering areas such as spatial computing for smart cities, xr co presence/telepresence, mixed reality cinema realism.


    Today, 2020, he provides strategic advisory for some of the most progressive XR platform companies in the world.


  • The Future of Interactive Filmmaking Poster

    The Future of Interactive Filmmaking

    The Future of Interactive Filmmaking Poster

    The Future of Interactive Filmmaking

    Future of Film Podcast · 4.4 The Future of Interactive Filmmaking w/ Sam Barlow

    "If you throw away the container, what does that do to how you tell stories?" Sam Barlow


    Visionary storyteller Sam Barlow's work blends traditional filmmaking techniques with gaming mechanics to create new forms of interactive films. He is known largely for the pioneering works HER STORY and more recently the Annapurna-produced TELLING LIES which is a hugely ambitious interactive thriller told from multiple points of view.


    In this conversation we explore Sam’s creative process and his vision for the future of interactive filmmaking. In particular, how his work differs from the "Choose your Own Adventure" style adopted by Black Mirror's Bandersnatch. We also touch on Sam’s career and get into the business model and distribution strategy for this kind of work - which although it looks like films has a very different release and revenue cycle. 


    Although we talk primarily about interactive filmmaking, Sam is first and foremost a storyteller and we cover a lot of the fundamentals of this. He is also a a deep thinker about his craft and the episode is densely packed with ideas, concepts and strategies for creators.


    We will be focusing further on interactive filmmaking at this year's Future of Film Summit.


    About Sam Barlow


    Sam Barlow is a director and writer known for games that push the boundaries of interactive narrative. With Silent Hill: Shattered Memories he created a classic that psychologically profiled its players and in Her Story he reinvented the detective genre for the YouTube generation. In 2019 he released his most ambitious title yet, the investigative thriller Telling Lies.

  • Virtual Production for Independent Filmmakers Poster

    Virtual Production for Independent Filmmakers

    Virtual Production for Independent Filmmakers Poster

    Virtual Production for Independent Filmmakers

    Future of Film Podcast · 4.3 Virtual Production for Independent Filmmakers

    With the prices [of Virtual Production] coming down and becoming more accessible, I see more storytellers taking on riskier projects" Matt Workman


    Matt Workman is at the forefront of the realtime filmmaking revolution - pioneering the uptake of the technology for independent filmmakers.


    Following a successful career as a DP of high profile music promos and commercials, Matt developed the hugely successful Cine Tracer app/game, built for filmmakers to learn, experiment and design in realtime.


    Now, Matt is driving forward virtual production, combining traditional cinematography techniques with realtime graphics using Unreal Engine - and in the process making these tools and workflows accessible to directors and cinematographers worldwide.


    In this interview Matt takes us through his creative journey to this nexus of technology and cinematographer and why he is so passionate about democratising virtual production technology.


    Matt is recognised as a leader in the virtual production community, including by Epic Games CTO Kim Libreri who recently said on this show “Matt Workman is incredible”. To find out more about Matt and his prolific and inspirational output follow him on Twitter @cinedatabase.


    More About Matt Workman


    Matt Workman is a cinematographer who has filmed music videos for artists like Justin Bieber, 50 Cent, and Diddy and commercials for brands like Facebook, Google, BMW, and L’Oreal. He specializes in technical cinematography which usually involve previs, motion control, and heavy VFX.


    In 2015, Matt founded Cinematography Database and in 2018 released “Cine Tracer,” an Unreal Engine powered game/app that allows filmmakers to visualize camerawork and lighting in real time. Matt’s work and Cine Tracer was featured in the April 2020 issue of American Cinematographer.

    Matt’s current focus is combining traditional cinematography techniques with real time graphics. He is working with Epic Games to build workflows that make Virtual Production accessible to professional directors and cinematographers.


  • Unreal Engine and the Revolution in Virtual Filmmaking Poster

    Unreal Engine and the Revolution in Virtual Filmmaking

    Unreal Engine and the Revolution in Virtual Filmmaking Poster

    Unreal Engine and the Revolution in Virtual Filmmaking

    Future of Film Podcast · 4.2 Unreal Engine and the Revolution in Virtual Filmmaking


    "There's going to be a renaissance in creativity ... the possibilities are endless" Kim Libreri


    In this episode we get the inside track on the creative and technological revolution that is Virtual Production, with the CTO of Epic Games, Kim Libreri.

    Kim has a long and auspicious career in the film industry, digital technology and visual effects that spans over 20 years. He has credits on more than 25 films including ‘The Matrix' trilogy and is a two-time Academy Award winner to boot!

    Prior to joining Epic, Kim headed up Lucasfilm’s strategy where he was responsible for the company’s Star Wars technology.


    Now he is driving the adoption of Unreal Engine across the Entertainment industry with the techniques and systems known as Virtual Production and in-camera visual effects - showcased so brilliantly in Disney and Lucasfilm’s 'The Mandalorian'.


    Kim shares his thoughts on how virtual production and Unreal Engine will redefine the creative process and how the tools can be used for projects across a wide range of budget levels.


    This episode was recorded with the incredible support of Epic Games and Unreal Engine who are pioneering the transformation of screen storytelling.


    We are also proud to partner with Creative England’s Creative Enterprise Programme. You can find out more about the Creative Enterprise Programme and the two new grant funds they have available; for screen industry business planning post-COVID and to develop innovative new ideas at creativeengland.co.uk


    More about Kim Libreri


    Epic Games CTO Kim Libreri is responsible for continuing Epic's tradition of fusing state-of-the-art technology with the pinnacle of visual artistry, and for defining the studio's Unreal Engine as the platform of choice for all types of interactive experiences including games, movies, visualization, augmented reality and virtual reality. 


    Prior to joining Epic Games, Kim was the Chief Strategy Officer at Lucasfilm, where he was responsible for the company's Star Wars technology strategy and innovations in interactive storytelling, including the highly-awarded 1313 prototype.  


    Kim’s career in digital technology and visual effects spans over 20 years, and he has credits on more than 25 films including ‘Super 8’, ‘Speed Racer’, ‘Poseidon’ and ‘The Matrix Trilogy.’ 


    He led the development team for the award-winning ‘What Dreams May Come’ as well as for the original ‘Matrix,’ developing the now-legendary Bullet Time technology. 


    Kim is a respected member of many visual effects bodies, including the visual effects branch of the Academy. He has received numerous awards for his work and contributions to Motion Picture technology including an Oscar nomination in 2006 and two Academy Awards in 2000 and 2015.


  • Worldbuilding, Franchises and Authentic Storytelling for Filmmakers Poster

    Worldbuilding, Franchises and Authentic Storytelling for Filmmakers

    Worldbuilding, Franchises and Authentic Storytelling for Filmmakers Poster

    Worldbuilding, Franchises and Authentic Storytelling for Filmmakers

    Future of Film Podcast · Worldbuilding, Franchises and Authentic Storytelling for Independents

    "Franchises are a way for the creator and creative to have long term sustainability in a crowded marketplace" Diana Williams


    In this episode we are delighted to welcome storyteller extraordinaire Diana Williams to the show. Diana is Executive Vice President of Content at Madison Wells Media. Twice named on Fast Company's Top Ten Most Innovative Companies list, MWM have built their reputation in working across multiple formats including interactive, live events, television and, yes, even film!


    Diana is responsible for building IP by identifying creators, creative content strategy, world-building, audience engagement, content development and production - and in this episode we learn about her unique approach to storytelling, creative collaboration and developing IP with the potential to work on different platforms. This leads us to what Diana refers to as the ‘F word’ - franchises and she explains how this way of thinking can unlock new opportunities for independent storytellers in an increasingly competitive market. 


    This episode was recorded as part of the free video series, Rebels of Storytelling and would not have been possible without the incredible support of Epic Games and Unreal Engine who are pioneering the transformation of storytelling on screen.


    We are also proud to partner with Creative England’s outstanding Creative Enterprise Programme. You can find out more about the Creative Enterprise Programme and the two new grant funds they have available for screen-based creative businesses.


    About Diana Williams


    Diana Williams is an award-winning multi-platform producer. She develops IP with an eye towards distribution across storytelling media and works with emerging and established talent to ensure that all voices are included in an ever-evolving industry.


    Currently, Williams is the EVP of Content at Madison Wells Media (MWM), a diversified entertainment media company. She oversees content strategy, story development, production, and audience development strategy. In the two years since joining MWM, Williams has built a slate of projects which include Adorned by Chi (creator: Jacque Aye), Adventures in Starry Kitchen (memoir of restaurateur Nguyen Tran), Flyboy & Nevermore Park (creator: Hebru Brantley), Museum of Lost Wonder (author: Jeff Hoke), and Voyage to the Stars (creator: Ryan Copple).


    Prior to joining MWM, Williams was the Creative Development and Franchise Producer within the Lucasfilm Story Group, the team responsible for developing and maintaining narrative cohesion and connectivity throughout the Star Wars universe. While at Lucasfilm, Williams developed film and tv (including Star Wars Rebels, Rogue One), mobile and console videogames (including 2015’s Battlefront), publishing (Marvel’s Star Wars comics and platform story extensions), and was a key member of the team that launched ILMxLAB, an immersive entertainment and mixed reality laboratory, with projects including Vader Immortal (written by David Goyer), Star Wars: Secrets of the Empire for The Void, and Alejandro González Iñárritu’s Academy Award© winning experience Carne y Arena.


    Williams is also the founder of Roller Coaster Entertainment, a multi-media production company. She partnered with Zach Mortensen on the cross-platform storyworld The Gatecrashers. She also produced the critically acclaimed feature film Our Song, which earned her an Independent Spirit Award Producer nomination, the Emmy© award-winning Sylvia Drew Ivie, Student Oscar©-nominated Another First Step, Industrial Light & Magic: Creating the Impossible, Method to the Madness of Jerry Lewis, Dear Mom Love Cher and Room 237.


    Williams is a member of the Directors Guild of America (DGA) and the Academy of Motion Picture Arts and Sciences (AMPAS). She is on the Strategic Planning Committee of The National Academy of Sciences’ Science and Entertainment Exchange, and the boards for Diverso (a non-profit organization by students for students, dedicated to empowering the underrepresented storytellers of the next generation), The Overlook Film Festival, and Here/No Proscenium Summit, and Future of Film.

  • The Future of Film Marketing Poster

    The Future of Film Marketing

    The Future of Film Marketing Poster

    The Future of Film Marketing

    Future of Film Podcast · The Future of Film Marketing

    "Game studios and publishers have been great at bringing their audience together as early as possible" Ciaran O'Herlihy, Google



    What is the future of film marketing? This episode provides answers with an expert panel of guest speakers from film, tech and entertainment. 


    Some of the topics we cover in the conversation include:


    - digital marketing strategies

    - developing a direct to consumer strategy

    - how to test your digital marketing's effectiveness and measure attribution

    - what film can learn from other industries such as games and retail  

    - launching film as a digital product

    - the impact of Covid on film marketing


    This episode originates from the usheru Future of Film Marketing Series and includes the following speakers:


    Catherine Downes: CMO and COO of usheru

    Ciaran O'Herlihy, Digital Strategist and Google Product Partnerships manager

    Wendy Bernfeld, Founder and Managing Director RIghts Stuff

    Lucy Johnston, Founder of Bread and Butter Marketing 

    Derren Sequeira, Client Partner Entertainment Facebook

    Ben Johnson: Founder and CEO of Gruvi 

  • Telling Stories Across Film and Games Poster

    Telling Stories Across Film and Games

    Telling Stories Across Film and Games Poster

    Telling Stories Across Film and Games

    Future of Film Podcast · S03 E11 Telling Stories Across Film and Games

    "As much as it is a labour of love ... we are creating minimum viable products through a prototyping process that we take to market and sell." Naysun Alae-Carew


    Naysun Alae-Carew is a storyteller and Managing Director of Blazing Griffin, the pioneering Glasgow-based entertainment company which uses a format-agnostic approach to tell stories across film, games and TV. 


    Speaking at the 2020 Glasgow Film Festival (just before the whole world changed), Naysun shares his insights on telling stories as both films and games and the commercial and creative process that Blazing Griffin use to achieve this. He also shares the powerful personal story behind the making of the zombie-musical-comedy, Anna and the Apocalypse and provides unique insight on building an entertainment company ground up for today’s multi-platform digital age.


    Many thanks to Glasgow Film Festival for making this episode possible.


    About Naysun Alae Carew


    Naysun Alae-Carew is the Managing Director of Blazing Griffin, a BAFTA-winning Glasgow-based digital entertainment company which specialises in telling stories across a wide range of platforms and mediums with a specific focus on video game development, film and TV development and production and post production services.

    Naysun oversees business development, operations and strategy as well as heading up the company’s film and TV division. Naysun produced the feature film Anna and The Apocalypse (Orion/MGM), premiered at the Fantastic Fest it won the Best Midnight X-treme film in 2017 and received a 2019 Saturn Award nomination.

    Blazing Griffin’s BAFTA award winning Games division develops top quality video games. Their newest game Murder Mystery Machine was launched on Apple Arcade in September 2019. Other games developed and published by Blazing Griffin include Murderous Pursuits, The Ship: Murder Party and Distant Star.

    Blazing Griffin Post Production offers end to end post-production services and staff from their state-of-the-art 4K HDR post production facility in Glasgow’s digital media quarter - the first of its kind in Scotland. Providing services to some of the largest productions in Scotland, recent credits include editorial service on Outlander (Starz/Sony TV), strong factual output for episodes of specialist documentaries including; Dispatches (C4), Imagine (BBC) and Murder Case (BBC) and full picture post on the highly acclaimed BBC drama ‘Guilt’.

    Naysun was previously a junior producer with Black Camel Pictures, where he developed and helped deliver Outpost 2 and 3 and the Sunshine on Leith. In 2011 he won a New Talent BAFTA for Best Producer for the short Zombie Musical, which was also nominated for Best Director and Best Original Music.

    Naysun is a graduate of the University of St Andrews with a first-class MA(Hons) in Economics and International Relations. He won the William Blair Memorial Prize for best academic performance in Economics because he loves spreadsheets so much.