• Reimagining the Film-Game Genre Poster

    Reimagining the Film-Game Genre

    Reimagining the Film-Game Genre Poster

    Reimagining the Film-Game Genre

    Future of Film Podcast · Jack Attridge: Reimagining the Film-Game Genre


    "The games industry is less risk-averse. It's more driven by innovation than film." Jack Attridge


    Jack Attridge is is Creative Director and co-founder of Flavourworks, the London-based digital entertainment studio. Originally trained in filmmaking, Jack pivoted into the gaming industry, working at leading studios like EA, Rebellion, Mind Candy, and 22cans. 


    In 2015 he co-founded Flavourworks to realise a new form of interactive storytelling. This resulted in the acclaimed game-film hybrid (or as Jack prefers, 'filmed game') ERICA which fuses live action storytelling with interactivity via an innovative new control system developed by Flavourworks called Touch Video.


    In this conversation we explore the new medium that Jack and Flavourworks are pioneering at this intersection of film and games. Jack does an amazing job in deconstructing these two forms and sharing his vision for this new kind of story experience they are driving forward, that combines the aesthetics and sensibilities of filmmaking with new levels of intimate, tactile interactivity.


    About Jack Attridge


    Jack Attridge is Creative Director and co-founder of Flavourworks, an innovative content and technology studio based in London that develops and produces filmed games. Specialising in design, audio, and filmmaking, Jack’s career spans studios including EA, Rebellion, Mind Candy and 22cans. In 2015 he set-up Flavourworks alongside his co-founder Pavle Mihajlovic to realise their vision of creating live-action cinematic narratives imbued with responsive gameplay features which are simple and intuitive, allowing them to be played by anyone, on any platform. Soon after forming, Flavourworks was funded by games industry legends Peter Molyneux OBE, and Ian Livingstone CBE, who also serves as Non-Executive Chairman. Flavourworks’s patent-pending Touch Video technology allows them to function simultaneously as both a game studio and film production company with the studio’s first game, “ERICA,”, now available on both PlayStation and iOS and coming to PC in May 2021.

  • The Creative Power of Realtime Animation Poster

    The Creative Power of Realtime Animation

    The Creative Power of Realtime Animation Poster

    The Creative Power of Realtime Animation

    Future of Film Podcast · HaZ: The Power of Realtime CG Animation


    "I love the level of spontaneity with the the process of creating the scenes and shots with virtual cameras" Hasraf 'HaZ' Dulull


    This episode is about how filmmaker HaZ is reinventing his craft through realtime game engine-powered animation.

    Having originally started his career in VFX, Hasraf 'HaZ' Dulull transitioned to directing and producing, with the Netflix-acquired sci-fi. THE BEYOND. He then followed up with another sci fi feature, 2036 ORIGIN UNKNOWN before directing a major show for Disney, FAST LAYNE.

    Throughout a career characterised by innovation, HaZ has particularly made use of realtime game engine tools and Unreal Engine. In 2019 at Future of Film Summit , he showcased how these helped unlock finance for his projects through a 'pre-vis to pitch-vis' process. In 2020 he directed the groundbreaking Virtual Production live action short, PERCIVAL with Rebellion Studios.

    Now, working with a small global team, HaZ is using the same tools to realise his vision through completely animated films. In this conversation, HaZ shares the tools, techniques and workflow he is using to create the latest HaZ Films project, the animated anime feature film RIFT. He also explains how this process is enabling him to retain creative independence and achieve commercial success in the new streaming landscape.


    More About HaZ


    HaZ started his career in Visual Effects before transitioning over to directing and producing with his breakout feature film THE BEYOND, the indie sci-fi was released in 2018 and was number 2 in the iTunes Charts before being licensed on Netflix and turning into a profitable movie. 

    His second feature film - 2036 Origin Unknown, starring Katee Sackhoff earned a limited Theatrical release before landing on Netflix. He was then hired by Disney to helm the pilot for action comedy series Fast Layne, where he also served as EP / Creative Consultant on the entire series.  

    HaZ is currently utilising virtual production and realtime CGI with his latest feature film - RIFT, a sci-fi action anime currently in production and rendered entirely in Unreal Engine.

  • The Business of Blumhouse Poster

    The Business of Blumhouse

    The Business of Blumhouse Poster

    The Business of Blumhouse

    .
    "I really believe that you want the storytellers to look like the audience they’re telling stories for.  And that’s what we have done and will continue to do." Jason Blum



    Jason Blum, founder of Blumhouse Productions, is a three-time Academy Award®-nominated, two-time Primetime Emmy Award-winning and a two-time Peabody Award-winning producer. Blumhouse is known for pioneering a new model of studio filmmaking: producing high-quality micro-budget films and television series, and his multimedia company is regarded as the driving force in the horror renaissance.

    Throughout his career Jason has relentlessly innovated and defied collective wisdom on the business of filmmaking. His low budget approach is much more than about 'keeping costs down', it's about fundamentally reducing risk and retaining control. And the result of this? For Jason it has meant staying INDEPENDENT, empowering artists (like Damien Chazelle, Spike Lee and Jordan Peele) and building a global direct to consumer and industry brand.

    In this very special interview with journalist Wendy Mitchell, Jason discusses his work and the future of the film and television business. It was recorded in November 2020 for the Future of Film Summit.


  • Building Franchises, Transmedia Storytelling and the Collective Journey Poster

    Building Franchises, Transmedia Storytelling and the Collective Journey

    Building Franchises, Transmedia Storytelling and the Collective Journey Poster

    Building Franchises, Transmedia Storytelling and the Collective Journey

    Future of Film Podcast · Jeff Gomez: Building Franchises, Transmedia Storytelling and the Collective Journey


    “Empathy is the way to the heart of a new kind of storytelling … which can reach global audiences and make the world a better place“ Jeff Gomez


    Jeff Gomez is CEO of Starlight Runner and one of the world’s leading experts in story and narrative design. He works with executives, visionaries, and global leaders to develop vast fictional story universes on properties like Avatar, Pirates of the Caribbean, Transformers and Spider-Man


    This conversation is really an exploration of narrative design. In particular, Jeff describes how conceiving and developing stories as worlds that can be told across multiple platforms can unlock incredible value for creators and brands. We also discuss the movement of audiences to participants and how, as storytellers we can not only engage and learn from the audience as well as harness this incredible feedback in our work.


    This leads us to explore what Jeff refers to us the Collective Journey narrative modality which, he argues, is a more relevant way to think about story in today’s hyper connected world. We dig into what this means for film, for culture and how we are moving from Hollywood-centric storytelling to more global, diverse and inclusive narratives.


    About Jeff Gomez


    Jeff Gomez, CEO of Starlight Runner, is one of the world’s leading experts in story and narrative design. He works with executives, visionaries, and global leaders to maximize the effectiveness of brand narratives, develop vast fictional story worlds, and design highly successful transmedia franchises. Jeff has teamed with top creators on such properties as AvatarPirates of the CaribbeanTransformersMagic: The Gathering and Spider-Man. He has also written and co-produced hit comic books and graphic novels, video games, animated series, global ad campaigns, and virtual productions. As a writer and game designer, Jeff has worked on the HaloSplinter CellNeed for Speed, and Turok franchises. He is currently serving as a producer on the global relaunch of the Ultraman franchise for Tsuburaya Productions. Learn about Jeff’s Collective Journey narrative model at http://www.blog.collectivejourney.com. Jeff coaches writers and rising creatives through his Starlight Runner Life Story coaching service. Find our more at http://www.slrlifestory.com

  • Transforming Storytelling Together Poster

    Transforming Storytelling Together

    Transforming Storytelling Together Poster

    Transforming Storytelling Together

    Future of Film Podcast · Johanna Koljonen: How to Transform Storytelling Together


    "There is right now a window of opportunity to innovate." Johanna Koljonen


    Johanna Koljonen is a media industry analyst, broadcaster, writer and experience designer. She is also the author of the Göteborg Film Festival’s annual Nostradamus Report, which is an industry leading analysis of the near future of the screen sectors.


    I recently had the honour of being invited to participate in the 2021 Report (subtitled "Transforming Storytelling Together") and in this episode I took the opportunity to turn the tables to ask Johanna about her findings and thoughts on the future of film and screen storytelling.


    Johanna is incredibly articulate and insightful about where things are heading within film and media on a global basis and there is so much valuable information in this episode for anyone involved in the business of storytelling on screen.


    As well as writing The Nostradamus Report, Johanna lectures internationally on changes in the media sector, as well as on participation and narrative design for games and experiences in analogue and virtual spaces. Her background is in public service broadcasting in Sweden and she serves on the board of the Swedish Film Institute. In 2011, she received the Swedish Grand Journalism Award in the Innovator category. Her latest book is Larp Design: Creating Role-Play Experiences (2019).


    The 2021 Nostradamus Report can be downloaded for free here: https://goteborgfilmfestival.se/nostradamus

  • Star Wars and New Possibilities in Storytelling Poster

    Star Wars and New Possibilities in Storytelling

    Star Wars and New Possibilities in Storytelling Poster

    Star Wars and New Possibilities in Storytelling

    Future of Film Podcast · Star Wars and New Possibilities in Storytelling w/ Kiri Hart

    "There has never been a better time to tell your story" Kiri Hart


    Kiri Hart is an executive, writer and producer with nearly 3 decades experience in film and television. She is probably best known for her role as Senior Vice President of Development at Lucasfilm between 2012 and 2018.


    Here she formed the now legendary Lucasfilm Story Group and oversaw the creative development of all Star Wars content across film, animated television, publishing, gaming, immersive media, and theme parks. While at Lucasfilm, Kiri also co-produced the films THE LAST JEDI and ROGUE ONE: A STAR WARS STORY and produced all four seasons of the award-winning animated television series Star Wars Rebels.


    Kiri has more recently formed a producing partnership with Stephen Feder at T-Street, the independent media studio started by filmmaker Rian Johnson. Kiri is currently producing filmmaker Gareth Edwards’ upcoming untitled original film for New Regency and also serves as a Creative Consultant at Pixar Animation Studios and is an Executive Producer on Pixar’s next film SOUL.


    This episode is fundamentally about the practice of storytelling and Kiri reveals the collaborative process she has developed across her extensive career working with artists and filmmakers like Gareth Edwards. Kiri also shares what she believes are the qualities of a successful storyteller as well as her advice for new creators coming through.


    We also discuss diversity in film, how this is changing and, in particular, how we can do more to accelerate storytelling diversity further.


    In one of the most inspiring conversations I've had on this show, we also talk storytelling in the context of theme park attractions, the benefits of virtual production to the process and learn why Kiri is so optimistic about the future of film.


    More About Kiri Hart


    Kiri Hart has worked in film and television for 28 years as a story analyst, film executive, writer and producer. After starting her career in 1992 as an assistant in CAA’s Literary Department and later at the Ladd Company, she moved to HBO Films as a creative executive, developing a slate of original movies. She then spent ten years as a screenwriter and television staff writer, writing projects for Universal, HBO, Showtime, and NBC.


    After working as a development executive at the Kennedy/Marshall Company, Kiri became Senior Vice President of Development at Lucasfilm in 2012. She formed the Lucasfilm Story Group, and oversaw the creative development of all Star Wars content across film, animated television, publishing, gaming, immersive media, and theme parks. While at Lucasfilm, Kiri co-produced the films THE LAST JEDI and ROGUE ONE: A STAR WARS STORY, and produced all four seasons of the award-winning animated television series Star Wars Rebels.


    Kiri departed her Lucasfilm post at the end of 2018, and formed a producing partnership with Stephen Feder, who worked with her at Lucasfilm. Kiri and Stephen are now producers for T-Street, an independent media studio started by filmmaker Rian Johnson (LOOPER, STAR WARS: THE LAST JEDI, KNIVES OUT) and his producer Ram Bergman.


    Kiri is currently producing filmmaker Gareth Edwards’ upcoming untitled original film for New Regency. She also serves as a Creative Consultant at Pixar Animation Studios, and is an Executive Producer on Pixar’s next film SOUL, directed by Pete Docter. Kiri is a member of AMPAS and the WGA. She is a California native, and a graduate of Stanford University.

  • Diversify, Pivot, Innovate: New Strategies for Filmmaking Poster

    Diversify, Pivot, Innovate: New Strategies for Filmmaking

    Diversify, Pivot, Innovate: New Strategies for Filmmaking Poster

    Diversify, Pivot, Innovate: New Strategies for Filmmaking

    Future of Film Podcast · Diversify, Pivot, Innovate: New Strategies for Filmmaking w/ Jess Engel

    "Being nimble is important, especially right now when everything is changing so rapidly" Jess Engel


    Jess Engel is an award-winning, multidisciplinary producer focused on blending storytelling with art and technology. As founder at Crimes of Curiosity, her recent mixed-reality projects include BREATHE, PERSUASION MACHINES and the groundbreaking SPHERES (2018). Produced also by Darren Aronofsky, SPHERES not only won the Gran Prix in VR at the Venice Film Festival in 2018 but also achieved the then highest sale price for a VR project to date, at its Sundance premiere.


    In this episode, I talk with Jess about the VR space (including how this is being impacted by Covid) and explore her strategies as a storyteller which include brand funded work, documentaries, interactive projects and feature films.


    This episode is going to be particularly relevant if you are a creator, producer or filmmaker as Jess shares so much valuable insight into how to structure your business in the new media landscape. Jess reveals the different approaches and models that are proving effective, as well as her advice for storytellers and thoughts on the future of film.


    More about Jess Engel


    Jess is an award-winning, multidisciplinary producer focused on blending storytelling with art and technology. As founder at Crimes of Curiosity, her recent mixed-reality projects include BREATHE (Sundance 2020), PERSUASION MACHINES (Sundance 2020), and the groundbreaking SPHERES (2018), which won the Gran Prix in VR at the Venice Film Festival in 2018.


    Her work has been shown around the world at major festivals and institutions, including Sundance, SXSW, Tribeca, Cannes, Venice, Telluride, NYFF, MIT, and Art Basel. Jess is a 2018 Emmy Awards Finalist. She is a participating producer of the Sundance Institute's inaugural "Future of Culture" Initiative and is a member of the Guild of Future Architects. She has been a Sundance New Frontier fellow and advisor.

  • The Business of Impact Entertainment Poster

    The Business of Impact Entertainment

    The Business of Impact Entertainment Poster

    The Business of Impact Entertainment

    Future of Film Podcast · The Business of Impact Entertainment w/ Shabnam Mogharabi

    “Hope is the most powerful human emotion and if we can give people hope through storytelling that is really powerful” Shabnam Mogharabi


    Shabnam Mogharabi is a former award-winning journalist who co-founded SoulPancake in 2008 with the actor Rainn Wilson. SoulPancake is a digital entertainment company with the vision to “make stuff that matters” creating uplifting and socially impactful videos on a daily basis. With this singular and different approach to online entertainment, the company has amassed over 10m fans online and nearly 1B video views.


    Under Shabnam’s tenure, SoulPancake was also acquired by leading impact film organisation, Participant Media and worked across their releases such as ROMA and DARK WATER, to reach new audiences and create and measure their social impact.


    Shabnam is an incredibly articulate and engaging speaker and we cover a lot of really valuable material in this conversation Including: 

    - strategies to create impact through filmmaking, 

    - ways to reach new audiences

    - how brands and filmmakers are working together as well as and how to approach brands if you are a filmmaker

    - How to strategise your career as a storyteller


    More About Shabnam Mogharabi


    Shabnam Mogharabi has more than 15 years of experience in media and entertainment building startups and organizations with an emphasis on digital content, social platforms, production, and news media. She most recently served as CEO of SoulPancake, an inspiring entertainment company she co-founded with actor Rainn Wilson that creates daily positive, socially conscious videos about human connection. As CEO, she was responsible for steering the company’s vision, safeguarding its mission, and supercharging its growth past its current community of 10M fans online and nearly 1B video views. She also advised SoulPancake’s parent company, Participant Media, and its board on strategic issues, acquisition opportunities, and the company’s social impact goals.


    Prior to SoulPancake, Shabnam was an award-winning journalist and editor, having served as the youngest Editor-in-Chief at Hanley Wood Business Media, where she oversaw a group of 4 print publications, 8 websites and e-newsletters, and 3 annual live events in the real estate space. Under her leadership, the group weathered downsizing and consolidation during the financial and housing crisis of 2008, yet surpassed annual revenue growth and profitability targets by 20%. One of the youngest winners of the Jesse H. Neal Award (the Pulitzer Prize of B2B journalism), Shabnam has worked as a contributing writer, editor, and stringer for a number of publications, including People, Pool & Spa News, Sunset, and HuffPost. She is a New York Times bestselling author with SoulPancake: Chew on Life’s Big Questions.


    Shabnam is honoured to be a member of the 2016 class of Henry Crown Fellows and a member of the Aspen Global Leadership Network. She is a frequent speaker on the importance of joy, how to connect with Millennials, and meaningful online engagement. She resides in Los Angeles, where she is active with a number of interfaith organizations and volunteers with the Crisis Text Line. Shabnam received her B.A. in journalism and business administration from the University of Southern California and her Master’s in media management from Northwestern University. You can find her on Twitter at @shabster.

  • Immersive Worlds, The Matrix and Future Filmmaking Poster

    Immersive Worlds, The Matrix and Future Filmmaking

    Immersive Worlds, The Matrix and Future Filmmaking Poster

    Immersive Worlds, The Matrix and Future Filmmaking

    Future of Film Podcast · Immersive Worlds, The Matrix and Future Filmmaking w/ John Gaeta

    "Filmmaking is essentially going to happen in immersive worlds." John Gaeta


    A relentless innovator in film, John Gaeta is best known for his defining work on The Matrix trilogy, including the invention of bullet time, for which he won the Academy Award for Visual Effects. More recently, John co-founded Industrial Light and Magic’s Virtual Reality division ILMX lab and has held the role of SVP Creative Strategy at Magic Leap. 


    Drawing on all of his deep knowledge and understanding about new storytelling technologies, this conversation takes us from the Matrix to the future of filmmaking via XR and Artificial Intelligence. In what is one of the most fascinating conversations I’ve had on the show, John explains his vision for where media is heading, why he believes that there will also be a space for linear storytelling (or 'sculptural form' as John calls it) in this world and why the future of our civilisation rests on a knife edge between creativity and control.


    About John Gaeta


    John Gaeta is an inventor, innovator and an Academy Award-winning designer. He is best known for his work on the original Matrix trilogy where he explored first of kind media formats such as Bullet Time, Virtual Cinematography and Volumetric Capture. These approaches foreshadowed today’s “XR” (Virtual Reality, Mixed Reality, Holo Cinema) platforms. 


    John Christopher Gaeta was born in New York and as a child lived in eastern Long Island. 


    He graduated from New York University (Tisch) and for a time lived in NYC. where he worked for the Saturday Night Live film unit. It was during this time that he was first introduced to multi media arts, animation, holography and culture. 


    From 1994-1998 he worked as a camera assistant for The Trumbull Company whose founder designed the visual approach to 2001, Blade Runner as well as invented new formats including Showscan and Immersive Simulation Rides.    

     

    From 1998-2008, he was a principal creative collaborator with the Wachowski siblings on multiple cross platform projects including the Matrix Trilogy, Speed Racer and others. 


    From 2009-2012, he formed a stealth development company, Float Hybrid, that exclusively worked with Microsoft (“Analog”) which incubated the Kinect and the Hololens initiatives. This period of time involved extensive creative research into the boundaries of human interface (sensory) as well as pioneered “interactive holograms”.


    In 2012 he joined Lucasfilm at the onset of Disney's acquisition. His charter was to work on “disruption” and was directly linked to the new Star Wars conceptual “visualist” group, the story group, the advanced real time graphics development group, ilm research and Disney Imagineering. 


    In 2015 John co-founded Lucasfilm’s Immersive Entertainment division: ILMxLAB and established its mission to “Develop, Produce and Release premium, story based Immersive Entertainment Experiences for Star Wars and other imaginative universes”. During his tenure there he served as its overall Executive Creative Director, focusing on original and experiential content across multi platforms. xLAb collaborated with groups and external companies such as Google, Apple, Facebook/Oculus, Epic Games, Disney Imagineering and Research, others. 


    In October 2017, he joined Magic Leap as SVP Creative Strategy to develop roadmaps and northstar initiatives (future platform, future form of content). Of primary note was his origination and establishment of the Magicverse. As well, he established an “imagineering for immersive” research group that created advanced proof and prototypes covering areas such as spatial computing for smart cities, xr co presence/telepresence, mixed reality cinema realism.


    Today, 2020, he provides strategic advisory for some of the most progressive XR platform companies in the world.


  • The Future of Interactive Filmmaking Poster

    The Future of Interactive Filmmaking

    The Future of Interactive Filmmaking Poster

    The Future of Interactive Filmmaking

    Future of Film Podcast · 4.4 The Future of Interactive Filmmaking w/ Sam Barlow

    "If you throw away the container, what does that do to how you tell stories?" Sam Barlow


    Visionary storyteller Sam Barlow's work blends traditional filmmaking techniques with gaming mechanics to create new forms of interactive films. He is known largely for the pioneering works HER STORY and more recently the Annapurna-produced TELLING LIES which is a hugely ambitious interactive thriller told from multiple points of view.


    In this conversation we explore Sam’s creative process and his vision for the future of interactive filmmaking. In particular, how his work differs from the "Choose your Own Adventure" style adopted by Black Mirror's Bandersnatch. We also touch on Sam’s career and get into the business model and distribution strategy for this kind of work - which although it looks like films has a very different release and revenue cycle. 


    Although we talk primarily about interactive filmmaking, Sam is first and foremost a storyteller and we cover a lot of the fundamentals of this. He is also a a deep thinker about his craft and the episode is densely packed with ideas, concepts and strategies for creators.


    We will be focusing further on interactive filmmaking at this year's Future of Film Summit.


    About Sam Barlow


    Sam Barlow is a director and writer known for games that push the boundaries of interactive narrative. With Silent Hill: Shattered Memories he created a classic that psychologically profiled its players and in Her Story he reinvented the detective genre for the YouTube generation. In 2019 he released his most ambitious title yet, the investigative thriller Telling Lies.