• Unreal Engine and the Revolution in Virtual Filmmaking

  • Unreal Engine and the Revolution in Virtual Filmmaking

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  • Synopsis

    Future of Film Podcast · 4.2 Unreal Engine and the Revolution in Virtual Filmmaking


    "There's going to be a renaissance in creativity ... the possibilities are endless" Kim Libreri


    In this episode we get the inside track on the creative and technological revolution that is Virtual Production, with the CTO of Epic Games, Kim Libreri.

    Kim has a long and auspicious career in the film industry, digital technology and visual effects that spans over 20 years. He has credits on more than 25 films including ‘The Matrix' trilogy and is a two-time Academy Award winner to boot!

    Prior to joining Epic, Kim headed up Lucasfilm’s strategy where he was responsible for the company’s Star Wars technology.


    Now he is driving the adoption of Unreal Engine across the Entertainment industry with the techniques and systems known as Virtual Production and in-camera visual effects - showcased so brilliantly in Disney and Lucasfilm’s 'The Mandalorian'.


    Kim shares his thoughts on how virtual production and Unreal Engine will redefine the creative process and how the tools can be used for projects across a wide range of budget levels.


    This episode was recorded with the incredible support of Epic Games and Unreal Engine who are pioneering the transformation of screen storytelling.


    We are also proud to partner with Creative England’s Creative Enterprise Programme. You can find out more about the Creative Enterprise Programme and the two new grant funds they have available; for screen industry business planning post-COVID and to develop innovative new ideas at creativeengland.co.uk


    More about Kim Libreri


    Epic Games CTO Kim Libreri is responsible for continuing Epic's tradition of fusing state-of-the-art technology with the pinnacle of visual artistry, and for defining the studio's Unreal Engine as the platform of choice for all types of interactive experiences including games, movies, visualization, augmented reality and virtual reality. 


    Prior to joining Epic Games, Kim was the Chief Strategy Officer at Lucasfilm, where he was responsible for the company's Star Wars technology strategy and innovations in interactive storytelling, including the highly-awarded 1313 prototype.  


    Kim’s career in digital technology and visual effects spans over 20 years, and he has credits on more than 25 films including ‘Super 8’, ‘Speed Racer’, ‘Poseidon’ and ‘The Matrix Trilogy.’ 


    He led the development team for the award-winning ‘What Dreams May Come’ as well as for the original ‘Matrix,’ developing the now-legendary Bullet Time technology. 


    Kim is a respected member of many visual effects bodies, including the visual effects branch of the Academy. He has received numerous awards for his work and contributions to Motion Picture technology including an Oscar nomination in 2006 and two Academy Awards in 2000 and 2015.


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